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Post by beastman on Nov 29, 2007 10:42:32 GMT -5
Greetingz @all...
Here is (part of) my rule-polishing-wish-list for 3.5...
- Rework Grapple rules - Remove magic item dependency and economy problems - Remove XP-penalty for multiclassing* - Remove problems with low-level PC-causalities being to high* - Introduce some rules for proper skill-use - Change death threshold so something more logical* - Rework massive damage threshold or remove altogether* - Simplify attacks of opportunity - Present an optional non-vancian spellcasting system* - No save or die effects*
* can be easily houseruled. not that important
a few more: - change epic level rules to confirm level 1-20 play(why a different ruleset?) - consolidate / reduce number of modifier type
another one: - rework aerial movement rules
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Post by elquillar on Nov 30, 2007 3:13:45 GMT -5
I like to see: - no "empty" class levels - some balancing issues fixed - balanced skills and feats in one book (with anything related to it, like skill tricks, alternate skill uses, etc)
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Post by beastman on Nov 30, 2007 6:32:32 GMT -5
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Post by elquillar on Nov 30, 2007 8:59:21 GMT -5
Ah. I forgot about that one. Thanks for the link. With the class acts of the final Dragon Magazine - especially the very last ones - those with the class clarifications -you have a fairly good base!
Another thing for the wishlist which is often stated: - turn undead - encumberance - travel rules
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Post by omegadon on Dec 3, 2007 2:37:35 GMT -5
You guys are hilarious. ;D I really have to believe that the things posted so far have to be a joke. You all realize that what is suggested so far is the exact things 4e is going to be doing right?
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Post by beastman on Dec 3, 2007 5:19:52 GMT -5
You guys are hilarious. ;D I really have to believe that the things posted so far have to be a joke. You all realize that what is suggested so far is the exact things 4e is going to be doing right? Well. No. Not exactly. Because , i don't want a change in how planes are handled, i don't want a change in how schools of magic are handled and i certainly don't want class abilities to be changed, i dont want static saves (just a few examples). The suggested changes should be subtle as NOT to destroy 3.5. But how far to really go here is matter for discussion and there is the point where i'm somewhat at a loss. The one thing that is perhaps "really out of place" here is the "remove vancian system" thing - and there you have a point. So, just ignore this point ;-)
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Post by elquillar on Dec 3, 2007 5:53:15 GMT -5
You guys are hilarious. ;D I really have to believe that the things posted so far have to be a joke. You all realize that what is suggested so far is the exact things 4e is going to be doing right? Not if you reconsider the topic of the thread. I like 3.x more than what i've heard of 4E so far. Many 4E things we heard so far adress problems in 3.x, but not in a way many people like it. These are mostly the major problems of 3.E, which IMO can be fixed while keeping the look and feel of 3.x (and keeping the books). However there can be nothing bad in stealing good 4E ideas and implement them in 3.75 - let's say. On the other hand you are right of course. We should also stress things on the list we like in 3E. - Prestige Classes. I love the idea of prestige classes. Many should however be remodeled, and rebalanced (maybe in a single book) - Templates.
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Post by hedgehobbit on Dec 6, 2007 11:23:14 GMT -5
Here's my 3.75 wishlist
-Fewer more general classes (no more than 6 or eight) -Reduce number of feats by 1/2 and make each one roughly twice as powerful. -Many feats, such as item creation and metamagic, are given to everyone. They become just normal things characters can do. -Characters given a simple background list of skills and abilities rather than the *3 stuff at first level. -No first level bumps (for example the +2 saves) -If possible combine feats and skills into one unified system. -Humans, elves and dwarfs only in PHB. Include for each their own unique background skills (as mentioned above). Most humanoid monsters in the PHB given full character creation rules. -No more prestige classes. -Remove focus on Templates and half species.
That about covers it.
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Post by elquillar on Dec 7, 2007 6:44:23 GMT -5
Here's my 3.75 wishlist -If possible combine feats and skills into one unified system. Well for skills checks you have to roll a dice, not so for feats. So these two things a quite complementary. Do you have something special in mind?
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Post by hedgehobbit on Dec 7, 2007 10:58:49 GMT -5
Well for skills checks you have to roll a dice, not so for feats. So these two things a quite complementary. Do you have something special in mind? Speak Languages (a skill) doesn't require a skill roll which Tracking (a feat) does. So the destinction is vague already. Add to this the vast number of feats that simply add to a skill roll and it gets worse. I'd recommend replacing both systems with a single "build point" type system (although I hate that name) similar to how the general skill proficiency system worked in the BECMI RC. If a single skill-feat selection added a large bonus (say +4 to a single skill) then you would have 1/4 as many choices each worth 4x as much. Some feats which have Improved or Greater version would be reduced to on feat with number of point associated. For example, 1 point of Cleave would work like the feat but 2 points of Cleave would replace Great Cleave. This would help with the massive number of choices needed for high level NPC and monsters, plus it would help with high level fighters because each feat could have advanced features built in whereas in the current rules adding advanced features requires an entirely new feat which is one more thing to keep track of. So you would have fewer choices but each choice would be more significant. It seems like 4e is going in the opposite direction with adding Talent Trees which is yet another system of bonuses to work through (and for the designers to balance).
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Post by vanguard on Dec 7, 2007 12:58:29 GMT -5
Here's my 3.75 wishlist -If possible combine feats and skills into one unified system. Well for skills checks you have to roll a dice, not so for feats. So these two things a quite complementary. Do you have something special in mind? Well, there are many - MANY feats that are nothing more than skill modifiers. For me, I'm going to write a feat option that just allows 'four bonus skill points' rather than the pages and pages of text for specific feats around it.
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Post by danfor on Dec 7, 2007 14:20:41 GMT -5
Well, there are many - MANY feats that are nothing more than skill modifiers. For me, I'm going to write a feat option that just allows 'four bonus skill points' rather than the pages and pages of text for specific feats around it. You mean like the Skill Focus feat? As a DM, my biggest problems with 3.5 are magic items, feats, and prestige classes. WOTC has bombarded us with so much material with little or no playtesting that it is sometimes difficult for me to determine which ones to allow my players to use and which ones to prohibit. As far as rules, I don't have any problems with the combat rules as written. I would like to see simpler turn undead rules. Also, I think multiple attacks should progress slower. And, I agree with Beastman that the epic rules shouldn't necessarily be different than the non-epic rules. Omegadon: 4E doesn't fix 3.5; 4E is an entirely different game and will likely have an entirely new set of problems to be fixed.
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Post by hedgehobbit on Dec 7, 2007 15:29:44 GMT -5
I would like to see simpler turn undead rules. Also, I think multiple attacks should progress slower. How about making Turn Undead a spell. That would remove yet one more thing to keep track of. Same for Druids wildshape. I was thinking about the BAB and Save tables wrt epic levels. I'd like Fighter BAB to go up +1/level for 10 levels, +2/3levels for the next 10 levels and then +1/2levels for levels after that. Same with saves. That way the difference between Fighter and Wizard BAB will stay the same past 20 levels which will extend the playable range. QFT Not to mention that four years from now we'll be bombarded by videos telling us how unplayable 4e is and how 5e will fix everything.
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Post by brasten on Dec 7, 2007 16:49:07 GMT -5
Much of what I would want to see has already been mentioned but I'd like to drop a few of my big ones which will likely be the hardest to handle.
- Unified leveling rules that handle from 1st through Epic - Better definition of Levels and balance between PC vs Monster 'levels' (read as ECL rewrite) - Better rules for playing Monster Races, and non-human races in general, from 1st through Epic - Revised magic item creation rules that drop basic assumption of trying to slowing spell caster leveling - Revised Alchemy and basic item crafting rules that make it a practical player choice - Revised PHB classes that are balanced between each other from 1st to 20th and hopefully into Epic.
Basically a good number of the "concepts" that are being spouted for 4e but done correctly in the context of 3.5. The racial leveling, revised base classes, and an as yet unspecified new item creation system that does not expend XP are all things I very much want to see. However base on the scraps that have been presented for 4e show that they are being executed in an totally inconstant fashion with what has been done in 3e.
Humans still stand the best Race in 3e. The open favored class, invaluable free feat, and bonus skill point(s) make it the best race since it can take advantage of almost any new game option that appears. That open bonus feat is most of it since it has only increased in value with the proliferation of feats. I'm not advocation the *nerfing* of humans but it would be good to see that same kind of flexibility make it into other races. Choice, was 3e's biggest selling point and that should be enhanced not crushed.
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Post by vanguard on Dec 7, 2007 17:03:57 GMT -5
Well, it's been a class ability by and large, but making it an outright general feat would go a LONG way to alleviating D20's bulk.
That's just it.. it's a lot like telling Pac Man fans that it's time to play Dig Dug instead. It may be a good game, but it's NOT the game that I'm a fan of.
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