Post by beastman on Feb 14, 2008 15:50:29 GMT -5
here is a list of "problems" i gathered from WotC boards with various posters having various problems / dislikes about 3.5. some i have already marked with notes. others will follow. There are also dublicates i haven't removed...
RESOLVED means, I have "houseruled" that already (see Torn Lands rules for examples - others are in my personal campaign rules not published here)
001 A healing skill that can't heal you (restore hit points)
[OPEN]
002 Hiring a spellcaster who is cheaper than getting a scroll (shouldn't the priority be: 1) cast it yourself, 2) make a scroll and cast it, 3) buy a
scroll and cast the spell, 4) get someone else to cast it?).
[OPEN]
003 Sorcerers who don't need spellbooks, but can use scrolls
[OPEN] - UNSURE
004 Wizards, who in desperation, can't use their spellbooks as scrolls or otherwise cast spells "right out of the book"
[OPEN] - UNSURE
005 "Flame on" on a Flaming Longsword takes a standard action (what, is it Lion-o's sword from thundercat's?)
[OPEN] - CHECK
006 Guards and sentries (read: fighters) who don't have Spot as a class skill
[RESOLVED]
007 Bards who have their own "Bardic Knowledge" rules instead of bonuses to Knowledge skills...(i.e., like the Druid's Animal Empathy)
[OPEN]
008 The spell Mind fog, which gives opponents a -10 penalty to Will saves ... if the fail the unmodified Will save
[OPEN]
009 Bizarre fruit salad PCs made of up an incoherent mix of class and prestige class levels.
UNRESOLVABLE
010 The EL/CR system
[OPEN] - REALLY - NO PROBLEM WITH THIS PERSONALLY
011 Cantrips (These are going, aren't they?)
[OPEN] - REALLY - WAHT THE PROB?
012 XP loss
[OPEN]
013 Negative levels/drain
[OPEN]
014 Short-term ability modifications (major migraine material)
[OPEN]
015 Arcane spell failure
RESOLVED
016 The Concentration skill
[OPEN] - REALLY? WAHTS WRONG? PERHAPS ADJUST DCs?
017 A single spell [True Seeing] which counters an entire school of magic [Illusion].
[OPEN]
018 Makeing magic items which increases the party's power, decreases the Wizards Exp.
RESOLVED
019 Wizards spend there entire careers studying magic, but if they don't choose the right feets they never learn to alter there spells in any way.
IRRELEVANT - PERSONAL DECISION WHAT FEATS YOU CHOOSE AND NOT THE SYSTEMS FAULT
020 The Ring of Regeneration and Regeneration spell functioned differently then the Regeneration ability.
[OPEN]
021 Vampires could drink blood and drain life with a slam but they could only create spawn with there slam.
[OPEN] - Should only be able to create spawn and drain life with bite attack
022 Why didn't Trolls use the treasure that there assumed to carry around to buy items of resistence to fire and/or acid.
IRRELEVANT - AND SILLY AT THAT - From whom? Who would sell a Troll magic items (if he comes to town at all)
023 A PC fighter could go weeks with no sleep before takeing any penalties.
[OPEN] - REALLY? UNSURE
024 Not enough ways to address flying or invisible opponents without the use of magic.
[OPEN] - REALLY? UNSURE
025 Knowledge skills being trained only, so your intelligence score had nothing to do with how much you know.
IRRELEVANT - AND SILLY AT THAT - Intelligent also represents analytical skill and recalling pertinent information.
026 The Spider Climb spell wouldn't let you move threw webs.
[OPEN] - UNSURE
027 The Whip. I'd like to make a point, but I feel that says it all.
[OPEN] - UNSURE
028 Xp loss or payment
SEE 012
029 LA
UNSOLVABLE
030 Rampantly unbalanced classes
[OPEN] - NOT SURe WHY EVERYTHING MUSt BE BALANCED EXACTLY
031 power creep
[OPEN] - ELABORATION NEEDED
032 most of the skills
[OPEN] - ELABORATION NEEDED
033 Death at -10
RESOLVED
034 ridicilus ammounts of splatbooks to keep track of -at first-
UNSOLVABLE
035 overly complex rules
[OPEN] - ELABORATION NEEDED
036 spells replicating entire class features -divine power, find traps
[OPEN]
037 infinate loops of anything -a hope-
[OPEN] - ELABORATION NEEDED
038 i think i heard medium armor
[OPEN] - ELABORATION NEEDED
039 fighters sucking
[OPEN] - REALLY?
040 paladins being worse
[OPEN] - REALLY?
041 alignment restrictions
IRRELEVANT - SACRED COW
042 alignment (law and chaos, all thats left is good vs evil.) -who really cares what it says on my sheet, im playing the character like this. let the DM
decide if people like it or not.
IRRELEVANT
043 All versions of a class gaining the same exact thing. -hey look at that my light armored fighter can use full plate and a tower shield if he wants.
[OPEN] / [RESOLVED FOR FIGHTER]
044 So many things its not even funny.
IRRELEVANT - UNSPECIFIC
045 Pun-Pun
IRRELEVANT - UNSPECIFIC
046 Use Rope
[OPEN]
047 The 5-minute workday and its implications on time and tactical responses by monsters.
IRRELEVANT - SAVE YOUR RESOURCES
048 Attack bonuses and resistances by creature origin/kingdom (i.e. creature type).
[OPEN]
049 Intelligent undead immune to mind-control.
[OPEN]
050 Clockwork monsters with no weak points to critical hit or sneak attack against.
[OPEN]
051 Per week abilities (like a Paladin's cure disease). (Who actually tracks this?)
[OPEN]
052 The 20th level Wizard that beats up the 20th level Fighter in melee combat.
[OPEN] - ELABORATION NEEDED
053 Vancian magic.
IRRELEVANT - SACRED COW
054 The wish spell (and its equivalents). Certain magic effects are best kept as plot devices.
[OPEN]
055 Sunder rules. One of the many contradictory elements of the game. Not only are they ineffective (as opposed to pretty much any other action you could
take), but on the rare occasions where you can make them do wonders, you're just killing your loot.
[OPEN]
056 Monks as living contradictions. Monks have very little synergy about their abilities. Their combat focuses on staying in melee, which is a bad idea
with average hit points and low Armor Class. On the other hand, they have excellent mobility abilities which, when exploited, derails from the monk's
combat ability. It's sort of like having a dial-up Internet connection when you need to use both the phone and the Internet.
[OPEN]
057 Races with no effects beyond character creation. The more you grow, the less important who you are becomes.
[OPEN]
058 Funky monsters and their usage, such as rust monsters, beholders, ogre mages, hydras. Some of these got re-addressed in WotC articles, and I
understood the reasons behind this. It's not that I don't want these monsters in as much as I want them to be easy to use and coherent. It's not like it's
impossible. 3E's darkmantle did a wonderful job of picking up where the 2E piercer left off.
UNSOLVEABLE
059 Double standards about how important it is to stick to your current class. In other words, I won't miss a system where losing caster levels is far
worse than losing "fighter" levels.
IRRELEVANT - THATS THE SYSTEM EXCEL At WHAT YOU DO OR be a jack-of-all-trades
060 Level loss. For any reason. I won't miss my characters losing growth.
[OPEN]
061 The all-purpose dump stat. I like Charisma. I don't like it being the least useful ability score. Beyond skills and specific class abilities,
Charisma is useless in 3E, unlike EVERY OTHER ABILITY SCORE.
[OPEN]
062 Save or lose effects. I won't miss death roulette.
RESOLVED
063 Some spells(insta kill spells)
RESOLVED - see 062
064 Grapple Rules
[OPEN]
065 Split system for how Magic is resolved vs. physical attacks.
[OPEN]
066 Defensive characters who can't defend because everything ignores their high AC/low damage output
067 "Woops, that's not a real Talent! Try again."
068 The Great Wheel
IRRELEVANT - PERSONAL TASTE
069 An entire economy devoted to keeping magic items out of the hands of adventurers
[OPEN]
070 hoards of non-adventuring high level NPCs that exist (and have levels) in order to supply mid level PCs with spells/services that the PCs are assumed
to have access to (mostly crafting) but can't do themselves with any efficiency
[OPEN]
071 Save or Die
RESOLVED (see 062)
072 boring but oh-so-needed magic items (+strength, mostly)
[OPEN]
073 "oops, wow, that's... that's a CR7? Really?"
[OPEN] - PERHAPS UNSOLVEABLE
074 Unbalanced magic system
[OPEN] - REALLY?
075 Unbalanced Class System
[OPEN] - REALLY? Why must always all things be balanced?
076 "protection" from Alignment spells
[OPEN] - ELABORATION NEEDED
077 30+ skills and 2 skill points per level
RESOLVED - see 085 / 111
078 racial level adjustment
[OPEN] - Wahts the problem?
079 Prestige Classes, talk about a neat idea gone wrong.
UNRESOLVEABLE
080 1001 elves, two or three are just fine.
IRRELEVANT - JUST DONT USE THEM
081 Class-replacing spells: Spells such as find traps, spider climb, knock, Tenser's Transformation, etc that replace another class's niche and/or
specialty. Also includes spells that provide immunities to a niche of spells, such as death ward, mind blank, and true seeing.
IRRELEVANT - DONT USE THEM
082 "shadowy illumination"
[OPEN] - PROBLEM? Dont see any
083 Armor being useful only if it is mithril.
[OPEN]
084 1001 variant elves.
SEE 080
085 2 skill points per level.
RESOLVED
086 Classes without class abilities (i.e. fighter).
[OPEN]
087 Magic item christmas tree.
UNRESOLVABLE - PERHAPS
088 Alignment restrictions
IRRELEVANT - SACRED COW
089 Commoners more perceptive (Spot & Listen) than core classes.
[OPEN]
090 Double penalizing on many things (small size weapon damage and a Strength penalty, few skill points, class skills, and cross-class skills cost 2
skill points, half-orcs.)
PARTLY RESOLVED- Have to think about weapon damage & size
091 having profession skills that cannot obviously overlap.
[OPEN]
092 You can make a beautiful and artfully crafted suit of platemail out of rare hardly workable material, but quite possibly fail horribly at hammering
out a horseshoe.
093 Material components. An accounting nightmare, and some of the expensive ones really stretch believability. The world only has so many 50,000 gp
diamonds, and most of them are on crowns or buried under miles of rock.
[OPEN]
094 Vancian casting. It still doesn't make sense to me.
SEE 053
095 Wealth by Level. Irritating to set up as a DM, prone to breaking, and just tell me what level the item is meant for already. Also makes the economy
craaazy.
UNRESOLVABLE
096 Alignment everywhere. It gets dull.
BLA BLA SEE 088
097 Detect evil. See above.
SEE ALIGNMENTS....
098 Mind blank, true seeing, death ward. If it works against an opponent regardless of their level, something is seriously wrong.
[OPEN]
099 Boring fighters. No elaboration necessary.
REALLY. C'ON...YEAH. No ELEBORATION NECESSARY....
100 Creature type dictating stats. What if I want a badass guardian fey with a good BAB and d12 HD?
[OPEN] - Related to creature type as classes...
101 Humanoids, monstrous humanoids, and giants. They're all human-shaped, but they're not all humanoids..?
[OPEN] - Rework creature types/subtypes
102 One-dimensional diplomacy. No room for fun. Also, see mind blank, et al.
[OPEN]
103 Every player character race in the game showing up in the Monster Manuals except humans.
[] What's the problem?
104 Every 1st level wizard ever made knew he was doomed to at least four levels of being useless (hence meteroric rise in popularity of warlocks).
[OPEN]
105 2 hours of prep for every 1 hour of gaming.
[] I prep 1 to 2 hours for a whole 6-hours evening session...
106 Most monsters are capable of rendering at least one class completely useless (constructs being the chief culprit, but there are others).
IRRELEVANT - As it is in real live, some people are rather useless at certain things...
107 Vancian magic
SEE 053
108 Classes that had no utility outside of combat
[OPEN] - ELABORATION NEEDED - Even my fighter talks...
109 Diplomacy, as written, being far better than any other skill/spell/feat/etc
[OPEN] - Have to think about the meaning of this. Boils down on how theDM handles this skill i think
110 Fighters that couldn't possibly keep their spot/listen on par with the rogue's hide/move silently
RESOLVED - fighters have Listen and Spot as class skills
111 Spot/listen and hide/move silently as separate skills
RESOLVED - Make them Perception and Stealth respectively
112 Hundreds of oddly specific prestige classes
NO SOLUTION POSSIBLE
113 Attacks of opportunity (I get a free attack against that wizard trying to fry me, but not against that other guy who is stunned and therefore
completely helpless for the next 3 rounds)
IRRELEVANT - AND SILLY: see helpless target rules!
114 The Heal skill does nothing of the sort
SEE 001
115 Save or die spells
RESOLVED - see 062
116 System mastery
[OPEN] -
117 CR
UNSOLVABLE - there are no hard and fast rules...
118 Gnomes and half-orcs
IRRELEVANT - PERSONAL TASTE
119 The charge, attack, attack, attack, attack, did I kill him yet? routine
IRRELEVANT - There are already other opetion. Why do you not use them?
120 Despite having a x3 multiplier, swords will do more crit damage in the end than axes
[OPEN] - so should axes do more crit-damage than swords or vice versa. Should spear do more damage than maces or vice verrsa?
121 Armor helping you avoid hits instead of damage (oh wait, that's not changing, but hey even a 4e supporter can have his complaints
IRRELEVANT - SACRED COW. You can always make armor as DR as in Unearthed arcana
122 Too few skill points. My lazy cat, Mrs. Fuzzbutt, has better skills than a 5th-level fighter. Really!
RESOLVED
123 Unclear off hand rules and incoherent clarifications thereof: are or are not all PCs implicitly ambidexterous? In either case, what is the effect of
handedness? If they are ambidexterous, what does "off hand" really mean and when does it apply?
[OPEN]
124 Using no-hand weapons as off-hand weapons with a two-handed weapon.
HÄ?
125 Not being able to achieve nifty melee combat feat combos until about the same time as wizards get long-range teleport. Worse if you aren't a fighter.
[OPEN] - UNSURE ABOUT THIS...
126 Class ability progressions that trail off into uselessness in the mid-high levels (Paladin and Ranger, I'm specifically looking at you).
[OPEN]
127 1x/day abilities that would be actually useful if they were at will.
[OPEN] - ELABORATION NEEDED
128 Class abilities that would have been really nice if you got them 10 levels earlier, but are rather redundant by the time they turn up (Barbarian DR,
about half the Dragon Shaman list).
[OPEN] - HARD TO DO BECAUSE ALL CLASSES HAVE POSSIBLY TO BE REWORKED
RESOLVED means, I have "houseruled" that already (see Torn Lands rules for examples - others are in my personal campaign rules not published here)
001 A healing skill that can't heal you (restore hit points)
[OPEN]
002 Hiring a spellcaster who is cheaper than getting a scroll (shouldn't the priority be: 1) cast it yourself, 2) make a scroll and cast it, 3) buy a
scroll and cast the spell, 4) get someone else to cast it?).
[OPEN]
003 Sorcerers who don't need spellbooks, but can use scrolls
[OPEN] - UNSURE
004 Wizards, who in desperation, can't use their spellbooks as scrolls or otherwise cast spells "right out of the book"
[OPEN] - UNSURE
005 "Flame on" on a Flaming Longsword takes a standard action (what, is it Lion-o's sword from thundercat's?)
[OPEN] - CHECK
006 Guards and sentries (read: fighters) who don't have Spot as a class skill
[RESOLVED]
007 Bards who have their own "Bardic Knowledge" rules instead of bonuses to Knowledge skills...(i.e., like the Druid's Animal Empathy)
[OPEN]
008 The spell Mind fog, which gives opponents a -10 penalty to Will saves ... if the fail the unmodified Will save
[OPEN]
009 Bizarre fruit salad PCs made of up an incoherent mix of class and prestige class levels.
UNRESOLVABLE
010 The EL/CR system
[OPEN] - REALLY - NO PROBLEM WITH THIS PERSONALLY
011 Cantrips (These are going, aren't they?)
[OPEN] - REALLY - WAHT THE PROB?
012 XP loss
[OPEN]
013 Negative levels/drain
[OPEN]
014 Short-term ability modifications (major migraine material)
[OPEN]
015 Arcane spell failure
RESOLVED
016 The Concentration skill
[OPEN] - REALLY? WAHTS WRONG? PERHAPS ADJUST DCs?
017 A single spell [True Seeing] which counters an entire school of magic [Illusion].
[OPEN]
018 Makeing magic items which increases the party's power, decreases the Wizards Exp.
RESOLVED
019 Wizards spend there entire careers studying magic, but if they don't choose the right feets they never learn to alter there spells in any way.
IRRELEVANT - PERSONAL DECISION WHAT FEATS YOU CHOOSE AND NOT THE SYSTEMS FAULT
020 The Ring of Regeneration and Regeneration spell functioned differently then the Regeneration ability.
[OPEN]
021 Vampires could drink blood and drain life with a slam but they could only create spawn with there slam.
[OPEN] - Should only be able to create spawn and drain life with bite attack
022 Why didn't Trolls use the treasure that there assumed to carry around to buy items of resistence to fire and/or acid.
IRRELEVANT - AND SILLY AT THAT - From whom? Who would sell a Troll magic items (if he comes to town at all)
023 A PC fighter could go weeks with no sleep before takeing any penalties.
[OPEN] - REALLY? UNSURE
024 Not enough ways to address flying or invisible opponents without the use of magic.
[OPEN] - REALLY? UNSURE
025 Knowledge skills being trained only, so your intelligence score had nothing to do with how much you know.
IRRELEVANT - AND SILLY AT THAT - Intelligent also represents analytical skill and recalling pertinent information.
026 The Spider Climb spell wouldn't let you move threw webs.
[OPEN] - UNSURE
027 The Whip. I'd like to make a point, but I feel that says it all.
[OPEN] - UNSURE
028 Xp loss or payment
SEE 012
029 LA
UNSOLVABLE
030 Rampantly unbalanced classes
[OPEN] - NOT SURe WHY EVERYTHING MUSt BE BALANCED EXACTLY
031 power creep
[OPEN] - ELABORATION NEEDED
032 most of the skills
[OPEN] - ELABORATION NEEDED
033 Death at -10
RESOLVED
034 ridicilus ammounts of splatbooks to keep track of -at first-
UNSOLVABLE
035 overly complex rules
[OPEN] - ELABORATION NEEDED
036 spells replicating entire class features -divine power, find traps
[OPEN]
037 infinate loops of anything -a hope-
[OPEN] - ELABORATION NEEDED
038 i think i heard medium armor
[OPEN] - ELABORATION NEEDED
039 fighters sucking
[OPEN] - REALLY?
040 paladins being worse
[OPEN] - REALLY?
041 alignment restrictions
IRRELEVANT - SACRED COW
042 alignment (law and chaos, all thats left is good vs evil.) -who really cares what it says on my sheet, im playing the character like this. let the DM
decide if people like it or not.
IRRELEVANT
043 All versions of a class gaining the same exact thing. -hey look at that my light armored fighter can use full plate and a tower shield if he wants.
[OPEN] / [RESOLVED FOR FIGHTER]
044 So many things its not even funny.
IRRELEVANT - UNSPECIFIC
045 Pun-Pun
IRRELEVANT - UNSPECIFIC
046 Use Rope
[OPEN]
047 The 5-minute workday and its implications on time and tactical responses by monsters.
IRRELEVANT - SAVE YOUR RESOURCES
048 Attack bonuses and resistances by creature origin/kingdom (i.e. creature type).
[OPEN]
049 Intelligent undead immune to mind-control.
[OPEN]
050 Clockwork monsters with no weak points to critical hit or sneak attack against.
[OPEN]
051 Per week abilities (like a Paladin's cure disease). (Who actually tracks this?)
[OPEN]
052 The 20th level Wizard that beats up the 20th level Fighter in melee combat.
[OPEN] - ELABORATION NEEDED
053 Vancian magic.
IRRELEVANT - SACRED COW
054 The wish spell (and its equivalents). Certain magic effects are best kept as plot devices.
[OPEN]
055 Sunder rules. One of the many contradictory elements of the game. Not only are they ineffective (as opposed to pretty much any other action you could
take), but on the rare occasions where you can make them do wonders, you're just killing your loot.
[OPEN]
056 Monks as living contradictions. Monks have very little synergy about their abilities. Their combat focuses on staying in melee, which is a bad idea
with average hit points and low Armor Class. On the other hand, they have excellent mobility abilities which, when exploited, derails from the monk's
combat ability. It's sort of like having a dial-up Internet connection when you need to use both the phone and the Internet.
[OPEN]
057 Races with no effects beyond character creation. The more you grow, the less important who you are becomes.
[OPEN]
058 Funky monsters and their usage, such as rust monsters, beholders, ogre mages, hydras. Some of these got re-addressed in WotC articles, and I
understood the reasons behind this. It's not that I don't want these monsters in as much as I want them to be easy to use and coherent. It's not like it's
impossible. 3E's darkmantle did a wonderful job of picking up where the 2E piercer left off.
UNSOLVEABLE
059 Double standards about how important it is to stick to your current class. In other words, I won't miss a system where losing caster levels is far
worse than losing "fighter" levels.
IRRELEVANT - THATS THE SYSTEM EXCEL At WHAT YOU DO OR be a jack-of-all-trades
060 Level loss. For any reason. I won't miss my characters losing growth.
[OPEN]
061 The all-purpose dump stat. I like Charisma. I don't like it being the least useful ability score. Beyond skills and specific class abilities,
Charisma is useless in 3E, unlike EVERY OTHER ABILITY SCORE.
[OPEN]
062 Save or lose effects. I won't miss death roulette.
RESOLVED
063 Some spells(insta kill spells)
RESOLVED - see 062
064 Grapple Rules
[OPEN]
065 Split system for how Magic is resolved vs. physical attacks.
[OPEN]
066 Defensive characters who can't defend because everything ignores their high AC/low damage output
067 "Woops, that's not a real Talent! Try again."
068 The Great Wheel
IRRELEVANT - PERSONAL TASTE
069 An entire economy devoted to keeping magic items out of the hands of adventurers
[OPEN]
070 hoards of non-adventuring high level NPCs that exist (and have levels) in order to supply mid level PCs with spells/services that the PCs are assumed
to have access to (mostly crafting) but can't do themselves with any efficiency
[OPEN]
071 Save or Die
RESOLVED (see 062)
072 boring but oh-so-needed magic items (+strength, mostly)
[OPEN]
073 "oops, wow, that's... that's a CR7? Really?"
[OPEN] - PERHAPS UNSOLVEABLE
074 Unbalanced magic system
[OPEN] - REALLY?
075 Unbalanced Class System
[OPEN] - REALLY? Why must always all things be balanced?
076 "protection" from Alignment spells
[OPEN] - ELABORATION NEEDED
077 30+ skills and 2 skill points per level
RESOLVED - see 085 / 111
078 racial level adjustment
[OPEN] - Wahts the problem?
079 Prestige Classes, talk about a neat idea gone wrong.
UNRESOLVEABLE
080 1001 elves, two or three are just fine.
IRRELEVANT - JUST DONT USE THEM
081 Class-replacing spells: Spells such as find traps, spider climb, knock, Tenser's Transformation, etc that replace another class's niche and/or
specialty. Also includes spells that provide immunities to a niche of spells, such as death ward, mind blank, and true seeing.
IRRELEVANT - DONT USE THEM
082 "shadowy illumination"
[OPEN] - PROBLEM? Dont see any
083 Armor being useful only if it is mithril.
[OPEN]
084 1001 variant elves.
SEE 080
085 2 skill points per level.
RESOLVED
086 Classes without class abilities (i.e. fighter).
[OPEN]
087 Magic item christmas tree.
UNRESOLVABLE - PERHAPS
088 Alignment restrictions
IRRELEVANT - SACRED COW
089 Commoners more perceptive (Spot & Listen) than core classes.
[OPEN]
090 Double penalizing on many things (small size weapon damage and a Strength penalty, few skill points, class skills, and cross-class skills cost 2
skill points, half-orcs.)
PARTLY RESOLVED- Have to think about weapon damage & size
091 having profession skills that cannot obviously overlap.
[OPEN]
092 You can make a beautiful and artfully crafted suit of platemail out of rare hardly workable material, but quite possibly fail horribly at hammering
out a horseshoe.
093 Material components. An accounting nightmare, and some of the expensive ones really stretch believability. The world only has so many 50,000 gp
diamonds, and most of them are on crowns or buried under miles of rock.
[OPEN]
094 Vancian casting. It still doesn't make sense to me.
SEE 053
095 Wealth by Level. Irritating to set up as a DM, prone to breaking, and just tell me what level the item is meant for already. Also makes the economy
craaazy.
UNRESOLVABLE
096 Alignment everywhere. It gets dull.
BLA BLA SEE 088
097 Detect evil. See above.
SEE ALIGNMENTS....
098 Mind blank, true seeing, death ward. If it works against an opponent regardless of their level, something is seriously wrong.
[OPEN]
099 Boring fighters. No elaboration necessary.
REALLY. C'ON...YEAH. No ELEBORATION NECESSARY....
100 Creature type dictating stats. What if I want a badass guardian fey with a good BAB and d12 HD?
[OPEN] - Related to creature type as classes...
101 Humanoids, monstrous humanoids, and giants. They're all human-shaped, but they're not all humanoids..?
[OPEN] - Rework creature types/subtypes
102 One-dimensional diplomacy. No room for fun. Also, see mind blank, et al.
[OPEN]
103 Every player character race in the game showing up in the Monster Manuals except humans.
[] What's the problem?
104 Every 1st level wizard ever made knew he was doomed to at least four levels of being useless (hence meteroric rise in popularity of warlocks).
[OPEN]
105 2 hours of prep for every 1 hour of gaming.
[] I prep 1 to 2 hours for a whole 6-hours evening session...
106 Most monsters are capable of rendering at least one class completely useless (constructs being the chief culprit, but there are others).
IRRELEVANT - As it is in real live, some people are rather useless at certain things...
107 Vancian magic
SEE 053
108 Classes that had no utility outside of combat
[OPEN] - ELABORATION NEEDED - Even my fighter talks...
109 Diplomacy, as written, being far better than any other skill/spell/feat/etc
[OPEN] - Have to think about the meaning of this. Boils down on how theDM handles this skill i think
110 Fighters that couldn't possibly keep their spot/listen on par with the rogue's hide/move silently
RESOLVED - fighters have Listen and Spot as class skills
111 Spot/listen and hide/move silently as separate skills
RESOLVED - Make them Perception and Stealth respectively
112 Hundreds of oddly specific prestige classes
NO SOLUTION POSSIBLE
113 Attacks of opportunity (I get a free attack against that wizard trying to fry me, but not against that other guy who is stunned and therefore
completely helpless for the next 3 rounds)
IRRELEVANT - AND SILLY: see helpless target rules!
114 The Heal skill does nothing of the sort
SEE 001
115 Save or die spells
RESOLVED - see 062
116 System mastery
[OPEN] -
117 CR
UNSOLVABLE - there are no hard and fast rules...
118 Gnomes and half-orcs
IRRELEVANT - PERSONAL TASTE
119 The charge, attack, attack, attack, attack, did I kill him yet? routine
IRRELEVANT - There are already other opetion. Why do you not use them?
120 Despite having a x3 multiplier, swords will do more crit damage in the end than axes
[OPEN] - so should axes do more crit-damage than swords or vice versa. Should spear do more damage than maces or vice verrsa?
121 Armor helping you avoid hits instead of damage (oh wait, that's not changing, but hey even a 4e supporter can have his complaints
IRRELEVANT - SACRED COW. You can always make armor as DR as in Unearthed arcana
122 Too few skill points. My lazy cat, Mrs. Fuzzbutt, has better skills than a 5th-level fighter. Really!
RESOLVED
123 Unclear off hand rules and incoherent clarifications thereof: are or are not all PCs implicitly ambidexterous? In either case, what is the effect of
handedness? If they are ambidexterous, what does "off hand" really mean and when does it apply?
[OPEN]
124 Using no-hand weapons as off-hand weapons with a two-handed weapon.
HÄ?
125 Not being able to achieve nifty melee combat feat combos until about the same time as wizards get long-range teleport. Worse if you aren't a fighter.
[OPEN] - UNSURE ABOUT THIS...
126 Class ability progressions that trail off into uselessness in the mid-high levels (Paladin and Ranger, I'm specifically looking at you).
[OPEN]
127 1x/day abilities that would be actually useful if they were at will.
[OPEN] - ELABORATION NEEDED
128 Class abilities that would have been really nice if you got them 10 levels earlier, but are rather redundant by the time they turn up (Barbarian DR,
about half the Dragon Shaman list).
[OPEN] - HARD TO DO BECAUSE ALL CLASSES HAVE POSSIBLY TO BE REWORKED