Post by beastman on Feb 16, 2008 12:13:14 GMT -5
So, lets discuss the problem of too many attacks when using the full attack action in 3.5, resulting in dice-roll-orgies and time-consuming calculations.
A first step would be to reduce the number of attacks. So here is a first proposal:
1) If you are able to make more than one attack with your main-hand weapon as indicated by your BAB, you instead make only one attack with a penalty: -4 for two attacks, -8 for three attacks, etc. If you hit, you deal additional damage: double damage if you would have made two attacks, thrice the damage if you would have made three attacks. etc. This "multi-attack" would still be a full-round action. Treat multiple attacks with an off-hand weapon accordingly.
Not nore about the numbers from above. Also, if you miss, you would essentially miss with all attacks and if you hit, you would essentially hit with all attacks. Another point: this rule would deny you the possibility of attacking more than one foe (except if attacking with two weapons, so that you can attack one foe with the main weapon and a second one with the off-hand weapon).
2) Another way to resolve this "problem" would be to cut down the number of additional attacks by one (so just ignore the last part of a BAB entry). To compensate for this, there are some ideas floating around but not sure about their impact: either double weapon damage for the first attack or increase the weapon damage die type by 1 (or 2) step(s).
I think i like number 2 better the more i think but am still unsurre about damage. 2) lets you still attack more than one enemy...
Any thoughts?
ok. so in 2) i suggested about increasing weapon's damage dice. i came to the conclusion, this is a bad isea, because of high casuality ratings at low character levels (1st to 3rd) even with the optional rule of HD-roll + CON-score for 1st level characters...no other sulution as of yet...
A first step would be to reduce the number of attacks. So here is a first proposal:
1) If you are able to make more than one attack with your main-hand weapon as indicated by your BAB, you instead make only one attack with a penalty: -4 for two attacks, -8 for three attacks, etc. If you hit, you deal additional damage: double damage if you would have made two attacks, thrice the damage if you would have made three attacks. etc. This "multi-attack" would still be a full-round action. Treat multiple attacks with an off-hand weapon accordingly.
Not nore about the numbers from above. Also, if you miss, you would essentially miss with all attacks and if you hit, you would essentially hit with all attacks. Another point: this rule would deny you the possibility of attacking more than one foe (except if attacking with two weapons, so that you can attack one foe with the main weapon and a second one with the off-hand weapon).
2) Another way to resolve this "problem" would be to cut down the number of additional attacks by one (so just ignore the last part of a BAB entry). To compensate for this, there are some ideas floating around but not sure about their impact: either double weapon damage for the first attack or increase the weapon damage die type by 1 (or 2) step(s).
I think i like number 2 better the more i think but am still unsurre about damage. 2) lets you still attack more than one enemy...
Any thoughts?
ok. so in 2) i suggested about increasing weapon's damage dice. i came to the conclusion, this is a bad isea, because of high casuality ratings at low character levels (1st to 3rd) even with the optional rule of HD-roll + CON-score for 1st level characters...no other sulution as of yet...