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Post by hopeless on Dec 1, 2007 13:28:32 GMT -5
Hello to you all I hope things are fine.
I was wondering what you consider the most ideal aspect of d&d?
Is it emulating say those heroes of legend or the movies ala lords of the rings or perhaps the feeling you got all those years ago when you watched the d&d cartoon?
Me it was fantasy game books since back then when I got my copy of the red basic d&D box there wasn't anyone to play with so i read the ph in 1 hour and took 6 months for the dmg. And then after reading the first of the fantasy gamebooks started writing scenarios in the manner of a fantasy gamebook only to have all my work chuched away when the filing cabinet i was using was returned to my dads workplace...
Sighs.
About the most I do remember about those was one adventure where the main villain was a mummy and I placed an item essentially a holy symbol that was enhanced so its turning effect was much higher.
Anyway how about you?
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Post by Brix on Dec 2, 2007 5:17:16 GMT -5
Well I started playing D&D back in the 80s with 1E. Of course we were influenced by LotR, and fantasy movies that were available at that time, as well as Computer Games like The Bard's Tale and earth based mythology. Then we started a campaign in the Forgotten Realms with Tales from the outer Planes, A few Dungeons Adventures and the Avatar triology, that we still play today. In the meanwhile we also played GH, PS and RL. The most ideal aspects of D&D however is IMO the great roleplaying moments, character developement and maintain, and of course epic battles. I think that 3.x offers the best choices in this regard.
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Post by hopeless on Dec 3, 2007 12:29:56 GMT -5
I have been disconcerted with 3.5 especially after realising how they messed up the sorceror in 3.0 and then had the nerve to create the Favoured Soul for 3.5 granting IT the feats it most certainly didn't deserve nor need after all the sorceror was a stripped down version of the wizard and yet when they did the same to the cleric they reversed their decision something I have yet to hear a decent explanation for.
Personally I saw nothing wrong with 3.0 and the only reason I went with 3.5 was Eberron as I associate it with Final Fantasy and not pulp fiction as I've repeatedly read, now only Paizo is keeping my interest as 4e is looking more like a campaign setting than a new core rulebook.
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benoist
Refugee
Iron Liege
Posts: 5
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Post by benoist on Dec 3, 2007 13:09:44 GMT -5
T1 - 4 The Temple of Elemental Evil, or the B series of Classic D&D (Keep on the Borderlands) is what comes to my mind when you talk about my most ideal "feel" of D&D. Now, for 3.5 specifically, it's Ptolus - the City by the Spire.
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Post by elquillar on Dec 7, 2007 6:48:06 GMT -5
Ptolus looks like a great campaign!
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Post by The Thayan Menace on Dec 8, 2007 12:50:21 GMT -5
The 1981 Moldvay box was my introduction to D&D.
For the record, my favorite "basic" module was/is B3: Palace of the Silver Princess.
-S.A.
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Post by Brix on Dec 9, 2007 6:57:18 GMT -5
Wow. I remember that one. Quite a while..
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Post by beastman on Dec 9, 2007 7:35:33 GMT -5
Well, i started somewhat late when i was 18 with the Red Box Set, although I "played" some FF-books before which I bought out of curiosity . D&D in germany at that time was not very well known and I only had heard about a mysterious german RPG named "Das Schwarze Auge" a friend of a friend of a friend of mine played. By happenstance I stumbled upon one guy who played D&D and I inquired about that game. He invisted me to join and watch some sessions. Well that was 20 years ago and i'm still playing D&D (although I had also played many others test-wise such as Shadowrun, WFRP, RQ or Earthdawn). The boyz from the past I have never seen anymore but still remember them for my intro into RPG.
Currently I'm playing Shackled City AP (Chapter 4) with my own group of 4 players, so i guess it will be mid-2008 until finish. After that? Don't know...Perhaps Age of Worms or Rise of the Runelords...
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Post by Brix on Dec 9, 2007 14:19:57 GMT -5
What I have seen so far the paizo stuff rocks!!
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Post by The Thayan Menace on Dec 9, 2007 16:12:55 GMT -5
I remember that one. Quite a while. I actually made a 3.0 conversion of it ... but I only have it in hard-copy form. -DMoS (Samir)
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shea
Refugee
Posts: 17
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Post by shea on Dec 9, 2007 22:46:26 GMT -5
I actually hated "D&D" when I first heard of it. Seriously - I was playing Champions 4th ed, and some shadowrun before I ever really picked up a "D&D" book. When a buddy of mine got me to play Forgotten Realms I screamed at Thac0, I bemoaned saves, and quibbled about the silly skill system. I picked up allot of the Dragonlance books, but only to convert stats into hero system rules (cause I liked the setting).
Then 3rd ed came out. Talk about a world of difference! No thac0, three saves, excellent skill system, and a method of leveling that I can actually handle (note: d20 is the first system with levels I appreciated). Since the inseption of 3rd ed I have speculated and promulgated my dream of a "Harsh Reality" version of d20 that has no magic, is not combat focused, but still uses the underlying mechanics. I'll start a thread about it.
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Post by Brix on Dec 10, 2007 12:47:21 GMT -5
Welcome aboard Shea. At least you love D&D now
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Post by ryanhenry on Dec 10, 2007 17:49:13 GMT -5
I began in the early 1990s with AD&D 2nd edition. So I'm not a newbie but not really an old-timer either.
For me it began as fantasy world creation with indepth political power struggles, tempered as much as possible with real world analogies.
Since then I've gotten into the 1st edition feel of Necromancer Games and Judges Guild. Ptolus and Paizo are two big inspirations behind my 3rd edition games.
Ryan
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Post by ktswordfish on Aug 18, 2010 22:54:10 GMT -5
I started with my parents making a "toned down" world specifically for me when I was 8. We generally make our own worlds, but we've had our fair share of Eberron 1-shots. Recently I discovered pathfinder and basically forced my parents into a game of RAW pathfinder. My parents were amazed that it fixed the classes enough that we didn't have to use an abundance of homebrewed rules. Now we're using pathfinder for anything we do that isn't a continuation of a previous game.
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