Post by danfor on Dec 10, 2007 14:51:38 GMT -5
This is my attempt to fix the 3.5 grapple rules:
Grappling does not provoke attacks of opportunity. BTW, the text above is revised from the SRD. Comments?
A grapple check is an opposed melee attack roll. The attack bonus on a grapple check is: Base Attack Bonus + Strength Modifier + Special Size Modifier. The target can make an Escape Artist check in place of a grapple check.
Special Size Modifier: The Special Size Modifier for a grapple check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small –4, Tiny –8, Diminutive –12, Fine –16. Use this number in place of the normal Size modifier you use when making an attack roll.
If you succeed, your opponent is considered pinned, and you move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round; monsters with reach do not move into the target’s space.) On each of your succeeding turns, if you choose to maintain the grapple, targets that breathe must make a successful Constitution check (DC equal to 10 + the total of all grapplers’ Strength Modifiers) or fall unconscious. Pinned targets with the Endurance feat gain a +4 bonus to this check. Monsters with constrict or rake also deal automatic physical damage to pinned targets. You can drop the grapple and (if you are in the target’s space) move into any space adjacent to the target as a free action.
If you lose the opposed attack roll, you fail to establish a grapple hold. You automatically lose an attempt to hold if the target is two or more size categories larger than you are. In case of a tie, the combatant with the higher grapple check modifier wins. If this is a tie, roll again to break the tie.
You don’t threaten any squares while grappling and you lose your Dexterity/Dodge Bonuses to AC against opponents you aren’t grappling. You can move up to half speed, dragging your pinned opponent, while grappling. Up to four combatants can grapple a single opponent in a given round. Creatures that are one or more size categories smaller than you count for half, creatures that are one size category larger than you count double, and creatures two or more size categories larger count quadruple. If your target is already pinned, your grab automatically succeeds.
When an opponent has pinned you, you are held immobile (but not helpless) until you break the grapple or until your opponent drops the grapple. While you’re pinned, you take a –4 penalty to your AC against opponents other than the one pinning you. Allowed actions include escape a grapple, cast a spell without somatic or material components, manifest a psionic power, or use an ability or skill that does not require physical motion. At your opponent’s option, you may also be unable to speak. In this case, spells, abilities, and skills with verbal components cannot be used either. Casting a spell or manifesting a power while grappling requires a successful Concentration check. On your turn, if conscious, you can try to escape the pin by making an opposed grapple check (or Escape Artist check) as a standard action. If more than one opponent is grappling you, your check result has to beat all their individual grapple check results to escape. If you escape, you finish the action by moving into any space adjacent to your opponent(s). If you fall unconscious, you regain consciousness 1d20 minutes after the grapple hold is released.
Grappling does not provoke attacks of opportunity. BTW, the text above is revised from the SRD. Comments?